Serious question regarding PING while online gaming?
I see alot of people saying bandwith or the speed of internet does not have any effect the ping
So, can someone explain me why
1) Korea - USA (6563miles) - 150ms ping
2) Nepal - Singapore (2275miles) - 110ms ping
Both the servers located on USA and SINGAPORE are of same quality.
So, if its not the speed of internet, what exactly is it thats causing so much increase in ping.
- HiLv 75 months ago
Online gaming will continue to work as long as the ping is lower than around 250ms.
- TSM_908Lv 75 months ago
First off, bandwidth is NOT speed. Look at a line as a motorway or freeway. All car are allowed to run at a maximum speed. Bandwidth represents the number of lanes on the motorway or freeway. So if the road is full and all cars are running at full speed bumper to bumper that is the line maxed out and people are then queuing to enter the road and this increases the ping time for them. Off ramps to servers are maybe smaller than the Freeway or Motorway so queuing happens here as well, this can only be improved by the owner of the server at the end of the off ramp employing faster server throughput or the owner of the server having a larger number of lanes. Also internet lines have an Upload and download bandwidth, so you can ask for something to come to you at a high bandwidth but stuff going up is at a lower bandwidth this is ADSL. A leased line (or DSL) is used mostly by business as it is expensive and has the same upload and download bandwidth. Finally data packets are traveling a long distance so latency, or the time it take physics to send these data packets can cause delays. Most service providers use the minimum bandwidth that they feel they can share across their customer base as not everyone is hammering the system at the same time. The suppliers buy lowest bandwidth and they over this sell to many customers and so at peak times this makes performance seem "slow".
- David ELv 75 months ago
A packet of data goes from your computer over your network to your router. This takes microseconds. It then goes to your modem. It sends it to your ISP. This takes a few milliseconds. Next the packet goes over the internet to the gaming server. YOU CAN NOT AFFECT THIS IN ANY WAY. 95% of what your packet does is over the internet so getting faster service won't change your gaming experience. Gaming packets are generally very small. It doesn't take much to tell the server where you are and where you are going. Or that you picked up the health. No really, health1234567 = 1 (true) and bam, the server knows you picked it up.
- Tracy LLv 75 months ago
Do a Trace Route! The only way to know where your "ping" is slowing down and it may be at multiple routers from point A to point B... To think the distance is the only issue just shows you don't fully understand network routing!
In windows.. the command (using a command line) is tracert(space)URL or IP to be located! (Like tracert yahoo.com) It is rather interesting how many routers your signal will pass getting from A to B!Source(s): Years of networks
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- DaveLv 75 months ago
In online gaming, your ping is pretty much dictated by the route the packets have to take to get ot the server. You could have the fastest internet in the world, and still have a crappy ping to a server because of the route it takes to get there. When your packets have to travel through areas with horrible infrastructure, you're ping is going to degrade. In some cases, you can buy a VPN specifically for games that will actually improve your ping (better routing). Look at services like Kill Ping.
- RichardLv 75 months ago
The speed of the Internet is normally measured in units such as Mbps (Megabits/second). Since the various transport protocols generally support multiple packets being in flight from one location to another before earlier packets have to be acknowledged, the speed is dependent on how fast the source site can put data on the Internet and how fast the destination site can catch the incoming packets. The speed will be the lower of these two; however, under certain circumstances shear load on a part of the Internet may reduce the speed when too much information is trying to pass over a certain network segment.
A ping involves sending a packet to a remote site and measuring the time taken for the server at that location to return the packet. It is the complete round trip time normally measured in milliseconds. There is also an overhead while the server reflecting the ping reacts and generates the reply. This is critical for gaming as it governs how fast a response will be to an action you might make.
Korea/USA is around 6563 miles or around 10500 km. The speed of light is about 300 m/µs, and the speed of signals in fibres and copper wire is around will be slower than this - possibly 200 m/µs.
A ping over this distance is likely to take (2*10500)/0.2 µs. It's twice 10500 as the ping has to go there and back. This gives a figure of 105 ms.
This is less than the quoted figure because of the reaction time of the remote server, and the tortuous path the packets may have travelled. There will also be a short delay in each router that the packet passes through on its journey across the Internet. The 6563 miles is the direct distance and does take account of the actual cable and fibre routes involved.
Similarly for Nepal/Singapore at 2275 miles or around 3640 km the best ping time is likely to be
(2 * 3640) / 0.2 = 36 ms.
So you would expect the shorter distance to have a lower ping value. However, you have no knowledge of the cable paths and the routers involved Ll of which an extend the ping time.
I hope this helps.
- 5 months ago
I’m want to desegregate schools
- ioerrLv 75 months ago
it's mainly about the sheer distance in miles. ping is the time in milleseconds it takes for your packets to get from you to the server. your packets are traveling as electromagnetic signals. as such they might be slowed down here and there by various issues with the network hardware, but even at best they can never exceed the speed of light as they travel. adding 4,000 miles to the distance traveled inevitably therefore adds a fair number of milliseconds to the ping, and there's absolutely no way to do anything about that.